D&D: Free Speech

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D&D: Free Speech
YT DnDV2.jpg
D&D: Free Speech Thumbnail
YouTube Link https://www.youtube.com/watch?v=qgBySAs6MVw
Date Released Feb 27 2017
Length 3:35
Game Dungeons and Dragons and/or Pathfinder

D&D:Free Speech is a sketch that satirizes the use of off-topic in Tabletop RPGs.

Description: "An adventuring party prepares for battle... in the middle of a battle. Yes, it is technically Pathfinder."


Characters[edit]

Actor Character
Kyle Sullivan "Villainous Alchemist"
Jefferey Neely Gunslinger
Joey Basham Barbarian
Matt Locke Bard

Synopsis[edit]

A Party consisting of a Bard, a Barbarian, and a Gunslinger meets up with Kyle's presumably villainous character, and a fight ensues. Matt's Bard inspires the party, and then Kyle's character leads off with a firebomb. Joey's Barbarian charges through the fire, and Jefferey's gunslinger opens with a barrage of shot. Before his bard's turn, Matt quickly tries to discuss battle plans with the other players, but Kyle (presumably the DM/GM) shuts him down quickly. Matt then plans on doing exactly the same thing they were doing before, then switches it up and tries to put Kyle's character to sleep. Kyle's character succeeds his saving throw.

The fight continues, and Matt's Bard is hit with a thrown Javelin. After this happens, a rules discussion over exactly what the Bard's AC (Armor Class) is ensues. Following this, Matt's bard draws his sword, at which point Kyle gives up on the campaign. He lodges several complaints, that Jefferey's gunslinger loads impossibly quickly, that Joey's Barbarian is not chaotic, and that Matt's bard is succumbing to murderhoboism. Kyle then ends the campaign with the often joked about "rocks fall everyone dies" trope.

Explained Jokes[edit]

  • Bardic Inspiration: Bards can inspire their allies to gain various benefits, which vary from edition to edition of D&D
  • Out-of-character vs In-character speech: occasionally, the players will discuss ideas. At other times, the characters might. If no distinction is made, it is generally assumed to be in character.
    • One particular example is the Barbarian's rage significantly limiting his mental functions In-Character. The player is of course still capable of speaking normally out of character, but OOC discussion while in combat is generally frowned upon.
  • Bards, again: Bards use the magic of music to cast their spells.
  • Rules lawyering: There are many rules in D&D or Pathfinder. This tends to cause arguments (or at the very least questions of clarification) about specifics and number crunching as specific scenarios come up.
    • Optimization/min-maxing: Some players attempt to "min-max", maximizing a trait (in this case, Armor Class, or AC) at the expense of many others (such as ability to do well in bright lights, as seen here)
  • Grappling Rules being so complicated people don't bother, especially in Pathfinder: What it says on the tin.
  • "Rule of Cool" vs common sense: Some Dungeon Masters will waive technical limitations for the sake of narrative. But there are points where this gets ridiculous.
  • Free Speech: Talking is considered a free action in D&D and Pathfinder.

References[edit]